Info: 'SCROLLING THE SCREEN - When looking in town or combat, clicking the border of the view screen shifts the view around. Similarly, you can target people offscreen in combat by clicking on the terrain border.'
4:
Bounds: x1=50, y1=6, x2=285, y2=22
Type: -120
Info: 'EXILE HELP: VALUABLE INFO'
5:
Bounds: x1=60, y1=131, x2=543, y2=181
Type: -120
Info: 'For every 100 experience a character gets, he/she gains a level. With each level comes more health and skill points. The latter may be traded at a trainer for better skills.'
6:
Bounds: x1=60, y1=80, x2=543, y2=130
Type: -120
Info: 'EXPERIENCE - When you kill a monster, the character striking the death blow gets a bunch of experience, and everyone else gets a lesser amount. When a monster dies of poison, everyone splits the experience.'
7:
Bounds: x1=60, y1=183, x2=543, y2=249
Type: -120
Info: 'GAME SLOW? - Typing 'F' makes the graphics simpler and the game play somewhat faster.STORING ITEMS - Items can be stored at certain special places in Silvar and the Castle.'
8:
Bounds: x1=60, y1=251, x2=543, y2=302
Type: -120
Info: 'SAVING MAPS - To have your maps saved even after to quit, select 'Save Maps' from the options menu. This makes your save files much larger.HELPFUL HINTS - Many useful tips are available under the 'Library' menu.'
9:
Bounds: x1=60, y1=305, x2=543, y2=340
Type: -120
Info: 'SEARCHING - To search a barrel, crate, desk, etc. or open a chest, stand adjacent and look at it.'
10:
Bounds: x1=60, y1=343, x2=542, y2=377
Type: -120
Info: 'HEALTH WARNING - When a blow knocks you down to 0 health, you are warned by a coughing noise.'
DITL_1094_View.txt
Items: (4 entries)
0:
Bounds: x1=345, y1=132, x2=403, y2=152
Type: 4
Info: 'OK'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□2'
2:
Bounds: x1=50, y1=6, x2=402, y2=73
Type: -120
Info: 'Suddenly, the Shareware Demon appears! It says "Ahem. To the west is a horrendous chasm, which can only be passed by those who have paid their shareware fee."'
3:
Bounds: x1=50, y1=75, x2=403, y2=124
Type: -120
Info: '"To find out how to perform this blessed act, select 'Shareware Info' on the title screen." It waves and disappears in a puff of sulphurous smoke.'
DITL_1093_Trap.txt
Items: (4 entries)
0:
Bounds: x1=238, y1=46, x2=296, y2=66
Type: 4
Info: 'Cancel'
1:
Bounds: x1=169, y1=46, x2=227, y2=66
Type: 4
Info: 'OK'
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□('
3:
Bounds: x1=48, y1=6, x2=296, y2=39
Type: -120
Info: 'This item will be gone forever. Still drop it?'
DITL_1092_View.txt
Items: (10 entries)
0:
Bounds: x1=484, y1=400, x2=542, y2=420
Type: 4
Info: 'OK'
1:
Bounds: x1=425, y1=398, x2=457, y2=430
Type: -128
Info: ''
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□R'
3:
Bounds: x1=60, y1=27, x2=542, y2=92
Type: -120
Info: 'While playing Exile, you will meet many, many beings who want to kill you, both outdoors and in dungeons. When you are attacked outdoors, a battlefield will appear. When attacked in town, press the sword button to start combat. '
4:
Bounds: x1=50, y1=6, x2=285, y2=22
Type: -120
Info: 'EXILE HELP: COMBAT'
5:
Bounds: x1=60, y1=160, x2=543, y2=210
Type: -120
Info: 'During combat, each of your characters go, one after another, then the monsters act. Move into a monster to attack it. If you press the 'Active' button, only the currently active PC will act until you press it again.'
6:
Bounds: x1=60, y1=93, x2=543, y2=159
Type: -120
Info: 'When monsters hit you, you are damaged and lose health points. When a blow would take you below 0 health, you end up at 0 health. If you take damage when at 0 health, you die. If you take a lot of damage while at 0 health, you turn to dust.'
7:
Bounds: x1=60, y1=344, x2=542, y2=393
Type: -120
Info: 'When you use poison during combat, you poison your melee weapon or arrows (thrown weapons cannot be poisoned). The next several monsters you hit will take a lot of extra damage over time. '
8:
Bounds: x1=60, y1=211, x2=543, y2=277
Type: -120
Info: 'There are five sorts of weapons: edged, bashing, and pole, which are hand-to-hand weapons, and bow and thrown missile, which are missile weapons. You can buy skill in each of the five weapon types, which makes them hit more often.'
9:
Bounds: x1=60, y1=278, x2=543, y2=343
Type: -120
Info: 'Equipping armor makes monster's blows do less damage. However, heavy armor makes you less likely to hit. Don't wear heavy armor if your weapon skill is low. You can equip two weapons, but this makes you MUCH less likely to hit.'
DITL_1091_Trap.txt
Items: (4 entries)
0:
Bounds: x1=239, y1=63, x2=297, y2=83
Type: 4
Info: 'Cancel'
1:
Bounds: x1=152, y1=63, x2=230, y2=83
Type: 4
Info: 'New Game'
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□,'
3:
Bounds: x1=48, y1=6, x2=297, y2=55
Type: -120
Info: 'Starting over will delete the current party. Are you sure you want to do this?'
DITL_1090_View.txt
Items: (10 entries)
0:
Bounds: x1=435, y1=335, x2=493, y2=355
Type: 4
Info: 'OK'
1:
Bounds: x1=376, y1=333, x2=408, y2=365
Type: -128
Info: ''
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□ñ'
3:
Bounds: x1=60, y1=27, x2=483, y2=75
Type: -120
Info: 'During your adventures, you will come across mind-boggling quantities of stuff. To pick up some of it, move your party (or active PC) over it, and hit the get button (or 'g').'
4:
Bounds: x1=50, y1=6, x2=285, y2=22
Type: -120
Info: 'EXILE HELP: ITEMS'
5:
Bounds: x1=60, y1=77, x2=484, y2=127
Type: -120
Info: 'To do something with an item, move to the inventory page for the character holding it. You will see the PC's items listed, each with three buttons by it:'
6:
Bounds: x1=60, y1=212, x2=483, y2=259
Type: -120
Info: 'TIME SAVER: When in town or combat, hitting 'G' has your party collect all items within 4 spaces. You can only do this when no monsters are visible.'
7:
Bounds: x1=60, y1=129, x2=496, y2=210
Type: -120
Info: 'To equip an item, click on its name. To unequip it, click again. The three buttons act as follows: G - Give to another PC U - Use the item D - Drop the item'
8:
Bounds: x1=60, y1=262, x2=484, y2=327
Type: -120
Info: 'Items from slain monsters normally appear unidentified. To identify them, take them to a sage in one of the towns. Alternately, buying Item Lore skill makes gives you a chance for the monsters treasure to appear already identified.'
9:
Bounds: x1=234, y1=112, x2=275, y2=124
Type: -64
Info: '□&'
DITL_1089_View.txt
Items: (10 entries)
0:
Bounds: x1=438, y1=372, x2=496, y2=392
Type: 4
Info: 'OK'
1:
Bounds: x1=379, y1=366, x2=411, y2=398
Type: -128
Info: ''
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□ä'
3:
Bounds: x1=60, y1=27, x2=483, y2=75
Type: -120
Info: 'To get anywhere in Exile, you will need to talk at great length to the people around you. To talk to someone, click on the mouth button and then on the person to talk to.'
4:
Bounds: x1=50, y1=6, x2=285, y2=22
Type: -120
Info: 'EXILE HELP: TALKING AND SHOPS'
5:
Bounds: x1=60, y1=77, x2=484, y2=142
Type: -120
Info: 'In the talk window, type the thing to ask about (always a single word) and hit enter. Everyone responds to: 'look' 'name' 'job'Saying 'bye' ends the conversation. '
6:
Bounds: x1=60, y1=263, x2=496, y2=329
Type: -120
Info: 'Talking to people is how you buy things, such as food or training. Usually, just saying 'buy' works. Sometimes, however, you have to say the specific thing they sell: if Albert says "I identify things." ask about 'identify.''
7:
Bounds: x1=60, y1=196, x2=484, y2=261
Type: -120
Info: 'Some people may provide valuable hints about what others know about. For example, if someone says "You should ask Tor about supplies," when you meet Tor 'supplies' should be one of the first things you ask about.'
8:
Bounds: x1=60, y1=144, x2=496, y2=194
Type: -120
Info: 'You can figure out other things to ask the people about by picking words out of what they say. If JimBob says "I love killing Nephilim," 'killing' and 'Nephilim' are likely bets.'
9:
Bounds: x1=60, y1=331, x2=496, y2=365
Type: -120
Info: 'Due to finite memory, people will generally not have more to say about everything they talk about, just the important things.'
DITL_1088_View.txt
Items: (11 entries)
0:
Bounds: x1=433, y1=385, x2=491, y2=405
Type: 4
Info: 'OK'
1:
Bounds: x1=398, y1=375, x2=430, y2=407
Type: -128
Info: ''
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□3'
3:
Bounds: x1=60, y1=23, x2=483, y2=71
Type: -120
Info: 'There are two sorts of magic spells: mage spells and priest spells. There are 31 spells of each type, each with a level of one to seven.'
4:
Bounds: x1=50, y1=6, x2=285, y2=22
Type: -120
Info: 'EXILE HELP: MAGIC'
5:
Bounds: x1=60, y1=71, x2=484, y2=136
Type: -120
Info: 'You can only cast mage spells of a level as high as your Mage Spells skill (and the same for priest spells). Casting a spell costs spell points. You lose a number of spell points equal to the level of the spell.'
6:
Bounds: x1=60, y1=283, x2=477, y2=316
Type: -120
Info: 'Mage spells cannot be cast by someone wearing bulky armor (although armor can be put on after the spells are cast). '
7:
Bounds: x1=60, y1=218, x2=484, y2=283
Type: -120
Info: 'You start automatically knowing all spells up to level 3. Higher level spells you have to track down. Some are known by sages who can teach them to you (for a price). Others must be found in dungeons and ruins.'
8:
Bounds: x1=60, y1=136, x2=496, y2=186
Type: -120
Info: 'When you decide to cast a spell, you will be a given a list of spells with check boxes next to the spells you are currently able to cast (and not those that you are, say, too low a level to cast).'
9:
Bounds: x1=60, y1=316, x2=484, y2=378
Type: -120
Info: 'IMPORTANT: Spell effects are cumulative. Two poison spells do more than twice the damage of one poison spell. If a fear spell doesn't work, the next one will be more likely to. Casting 3 bless spells on a PC will make him/her a powerhouse.'
10:
Bounds: x1=60, y1=186, x2=492, y2=218
Type: -120
Info: 'WARNING: Spells cast by a PC with 1, 2 or 3 intelligence will be very weak!'
DITL_1087.txt
Items: (34 entries)
0:
Bounds: x1=507, y1=227, x2=565, y2=247
Type: 4
Info: 'Cancel'
1:
Bounds: x1=-1, y1=0, x2=579, y2=213
Type: -64
Info: '□レ'
2:
Bounds: x1=77, y1=31, x2=135, y2=51
Type: 0
Info: ''
3:
Bounds: x1=77, y1=56, x2=135, y2=76
Type: 0
Info: ''
4:
Bounds: x1=77, y1=81, x2=135, y2=101
Type: 0
Info: ''
5:
Bounds: x1=77, y1=106, x2=135, y2=126
Type: 0
Info: ''
6:
Bounds: x1=77, y1=131, x2=135, y2=151
Type: 0
Info: ''
7:
Bounds: x1=77, y1=156, x2=135, y2=176
Type: 0
Info: ''
8:
Bounds: x1=144, y1=33, x2=283, y2=49
Type: -120
Info: ''
9:
Bounds: x1=144, y1=58, x2=283, y2=74
Type: -120
Info: ''
10:
Bounds: x1=144, y1=83, x2=283, y2=99
Type: -120
Info: ''
11:
Bounds: x1=144, y1=108, x2=283, y2=124
Type: -120
Info: ''
12:
Bounds: x1=144, y1=133, x2=283, y2=149
Type: -120
Info: ''
13:
Bounds: x1=144, y1=158, x2=283, y2=174
Type: -120
Info: ''
14:
Bounds: x1=54, y1=9, x2=277, y2=25
Type: -120
Info: 'Select a PC:'
15:
Bounds: x1=508, y1=182, x2=571, y2=207
Type: -128
Info: ''
16:
Bounds: x1=295, y1=33, x2=337, y2=49
Type: -120
Info: ''
17:
Bounds: x1=295, y1=58, x2=337, y2=74
Type: -120
Info: ''
18:
Bounds: x1=295, y1=83, x2=337, y2=99
Type: -120
Info: ''
19:
Bounds: x1=295, y1=109, x2=337, y2=125
Type: -120
Info: ''
20:
Bounds: x1=295, y1=133, x2=337, y2=149
Type: -120
Info: ''
21:
Bounds: x1=295, y1=158, x2=337, y2=174
Type: -120
Info: ''
22:
Bounds: x1=345, y1=33, x2=387, y2=49
Type: -120
Info: ''
23:
Bounds: x1=345, y1=58, x2=387, y2=74
Type: -120
Info: ''
24:
Bounds: x1=345, y1=83, x2=387, y2=99
Type: -120
Info: ''
25:
Bounds: x1=345, y1=109, x2=387, y2=125
Type: -120
Info: ''
26:
Bounds: x1=345, y1=133, x2=387, y2=149
Type: -120
Info: ''
27:
Bounds: x1=345, y1=158, x2=387, y2=174
Type: -120
Info: ''
28:
Bounds: x1=396, y1=33, x2=568, y2=49
Type: -120
Info: ''
29:
Bounds: x1=396, y1=58, x2=568, y2=74
Type: -120
Info: ''
30:
Bounds: x1=396, y1=83, x2=568, y2=99
Type: -120
Info: ''
31:
Bounds: x1=396, y1=109, x2=568, y2=125
Type: -120
Info: ''
32:
Bounds: x1=396, y1=133, x2=569, y2=149
Type: -120
Info: ''
33:
Bounds: x1=396, y1=158, x2=569, y2=174
Type: -120
Info: ''
DITL_1086_View.txt
Items: (4 entries)
0:
Bounds: x1=246, y1=46, x2=304, y2=66
Type: 4
Info: 'Under'
1:
Bounds: x1=177, y1=46, x2=235, y2=66
Type: 4
Info: 'Land'
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□í'
3:
Bounds: x1=50, y1=6, x2=304, y2=38
Type: -120
Info: 'You have come to a dock/bridge. Pilot under it or land?'
DITL_1085_View.txt
Items: (11 entries)
0:
Bounds: x1=352, y1=363, x2=410, y2=383
Type: 4
Info: 'OK'
1:
Bounds: x1=6, y1=6, x2=34, y2=42
Type: -64
Info: '□ソ'
2:
Bounds: x1=40, y1=6, x2=402, y2=70
Type: -120
Info: 'CONGRATULATIONS!You have achieved all three winning conditions for Exile. You have...'
3:
Bounds: x1=6, y1=42, x2=34, y2=78
Type: -64
Info: '□セ'
4:
Bounds: x1=40, y1=76, x2=409, y2=108
Type: -120
Info: ' ... saved Exile from the deadly demon prince Grah-Hoth.'
5:
Bounds: x1=40, y1=111, x2=310, y2=127
Type: -120
Info: ' ... found the exit to the surface world.'
6:
Bounds: x1=40, y1=129, x2=409, y2=147
Type: -120
Info: ' ... assassinated the tyrannical King Hawthorne.'
7:
Bounds: x1=40, y1=150, x2=410, y2=184
Type: -120
Info: 'Thanks to your efforts, Exile will know a brief, but much deserved time of peace and tranquility.'
8:
Bounds: x1=40, y1=187, x2=409, y2=268
Type: -120
Info: 'However, there are still storm clouds on the horizon. The Empire will no doubt desire vengeance for their slain leader. There are still many in the underworld who long for the destruction of all the humans have accomplished.'
9:
Bounds: x1=40, y1=270, x2=409, y2=304
Type: -120
Info: 'And, perhaps most importantly, who were these Vahnatai, and is there any chance of their return?'
10:
Bounds: x1=41, y1=306, x2=410, y2=356
Type: -120
Info: 'But those are questions to be answered later. Now is a time for rest. Congrats again, and thank you for playing Exile: Escape From The Pit.'
DITL_1084_View.txt
Items: (10 entries)
0:
Bounds: x1=468, y1=368, x2=526, y2=388
Type: 4
Info: 'OK'
1:
Bounds: x1=416, y1=366, x2=448, y2=398
Type: -128
Info: ''
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□ウ'
3:
Bounds: x1=50, y1=6, x2=530, y2=87
Type: -120
Info: 'BUGS: Alas, though we tried, we probably didn't get all the bugs and typos out of Exile. Should you find one, a bug report form is enclosed with the game. Also, E-mail addresses for comments are available on the About Exile page.'
4:
Bounds: x1=50, y1=89, x2=499, y2=172
Type: -120
Info: 'HINTS: Can't find that dang sixth crystal? Still a dragon shy of a load? Can't find a way to win the game to save your life?Don't despair! The hint book to Exile: Escape From The Pit will tell you everything you need to know!'
5:
Bounds: x1=50, y1=175, x2=498, y2=225
Type: -120
Info: 'The hint book can be had for a mere $6.50, payable by check (to Fantasoft) or money order (in U.S. currency), sent to the address below. Don't forget a return address.'
6:
Bounds: x1=49, y1=294, x2=526, y2=360
Type: -120
Info: 'COMMENTS: We LOVE to hear what you have to say. Comments, questions, complaints, etc. can be sent to the address on the About Exile page. Don't send comments to the address above. They don't want them.'
7:
Bounds: x1=50, y1=226, x2=136, y2=241
Type: -120
Info: 'THE ADDRESS: '
8:
Bounds: x1=141, y1=226, x2=329, y2=290
Type: -120
Info: 'Fantasoft LLC.C/O RegistrationPO Box 14261Madison, WI 53714-0261'
9:
Bounds: x1=339, y1=239, x2=527, y2=272
Type: -120
Info: '(Credit cards are accepted.Phone #: (608) 249-5418 )'
DITL_1083_View.txt
Items: (10 entries)
0:
Bounds: x1=440, y1=351, x2=498, y2=371
Type: 4
Info: 'OK'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□ä'
2:
Bounds: x1=50, y1=6, x2=506, y2=71
Type: -120
Info: 'EXILE: Escape From The Pit V1.3.1Exile is distributed by Fantasoft, home to many makers of fine fantasy games. '
3:
Bounds: x1=50, y1=73, x2=281, y2=91
Type: -120
Info: 'By the same company:'
4:
Bounds: x1=50, y1=94, x2=505, y2=159
Type: -120
Info: ' Realmz: The hit shareware FRP game. Existing scenarios for Realmz include Prelude to Pestilence, Assault on Giant Mountain, and Castle in the Clouds! And more to follow...'
5:
Bounds: x1=50, y1=195, x2=156, y2=211
Type: -120
Info: 'Thanks to:'
6:
Bounds: x1=56, y1=213, x2=502, y2=294
Type: -120
Info: 'Shirley Vogel, for making me to do this, and for being tolerant.The good people of Fantasoft.Tim Phillips, for the opening graphic.Both my friends and the good people of talk.bizarre, for letting me put them in the game.'
7:
Bounds: x1=50, y1=296, x2=399, y2=330
Type: -120
Info: 'Exile was created on a PowerMac 6100 using CodeWarrior, development system of the Gods.'
8:
Bounds: x1=50, y1=333, x2=324, y2=351
Type: -120
Info: 'Enjoy playing!'
9:
Bounds: x1=50, y1=161, x2=483, y2=193
Type: -120
Info: 'NOW AVAILABLE ... Exile II: Crystal Souls. The exciting story told in Exile continues! '
DITL_1082_View.txt
Items: (21 entries)
0:
Bounds: x1=414, y1=380, x2=472, y2=400
Type: 4
Info: 'OK'
1:
Bounds: x1=346, y1=371, x2=378, y2=403
Type: -128
Info: ''
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□ä'
3:
Bounds: x1=50, y1=6, x2=285, y2=22
Type: -120
Info: 'EXILE HELP: THE STATUS SCREEN'
4:
Bounds: x1=62, y1=25, x2=446, y2=74
Type: -120
Info: 'The status screen is the box to the upper right of the Exile window. To flip through its pages, click the arrows. There are also keyboard shortcuts:'
5:
Bounds: x1=78, y1=76, x2=445, y2=157
Type: -120
Info: '0 or '=': Go to Party Roster page. If you click on a PCs name, you go to his/her page.1 - 6 : Go to that PCs stat page. Click on the page itself to go to the PCs inventory.9 : Go to Special items page.'
6:
Bounds: x1=62, y1=322, x2=445, y2=373
Type: -120
Info: 'HELPFUL TIP: When in combat, typing 'z' or '0' on the keypad takes you to the stat page of the active PC. Hitting it again takes you to the PCs inventory page.'
7:
Bounds: x1=62, y1=158, x2=453, y2=223
Type: -120
Info: 'PARTY ROSTER: This lists the names of your party members, their health and magic points, and two buttons. Click on the left buttons of 2 PCs to have them switch places. The right button drops a PC permanently.'
8:
Bounds: x1=62, y1=224, x2=441, y2=240
Type: -120
Info: 'Below each PCs name are graphics to show its status:'
Info: 'Your PCs will act one at a time. To move, click on the terrain screen in the direction you want to move, or use the keypad. To have the PC defend, click on him/her. To attack a foe, move into it.The buttons on the bottom act as follows:'
Info: 'Shield, 'd' - Dodge/parry (all AP)Arrow into backpack, 'g' - Pick up item (4 AP)Wait, 'w' - Delay action until end of round (0 AP)'
7:
Bounds: x1=64, y1=295, x2=513, y2=329
Type: -120
Info: 'In town, you can end combat at any time. Outdoors, you can only end combat when all foes are dead.'
8:
Bounds: x1=64, y1=330, x2=515, y2=361
Type: -120
Info: 'In an outdoor combat, to flee, move everyone off the border of the battlefield. To flee in town, leave combat mode and leave town.'
9:
Bounds: x1=82, y1=182, x2=469, y2=246
Type: -120
Info: 'Arrow, 's' - Fire/throw missile (thrown - 2 AP, bow - 3 AP)End, 'e' - End combat modeAct, 'x' - Either make only current character act, or switch back to having entire party active.'
10:
Bounds: x1=64, y1=247, x2=516, y2=294
Type: -120
Info: 'Each PC gets a base 4 action pts. a round. Each action uses some of them up. Heavy armor and slowed reduces the total, and being hasted increases it. The cost of each action is above.'
DITL_1080_View.txt
Items: (11 entries)
0:
Bounds: x1=431, y1=392, x2=489, y2=412
Type: 4
Info: 'OK'
1:
Bounds: x1=369, y1=387, x2=401, y2=419
Type: -128
Info: ''
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□ä'
3:
Bounds: x1=60, y1=27, x2=483, y2=75
Type: -120
Info: 'To move, click on the terrain screen in the direction you want to move, or use the keypad. To wait, click on your party.The action buttons (and the equivalent keys) are:'
Info: 'Mouth, 't' - Talk to someone. Say 'bye' to end. Everyone responds to 'look,' 'name,' and 'job.' '
7:
Bounds: x1=60, y1=282, x2=490, y2=330
Type: -120
Info: 'To read a sign, open a chest, or search a barrel/crate/etc., stand adjacent to it and look at it. To leave town, keep moving towards the border of the map.'
8:
Bounds: x1=60, y1=333, x2=490, y2=384
Type: -120
Info: 'To board a boat, move onto it. To leave it, steer it onto land. SPECIALS: White circles mark special encounters. To see what's there, step on the circle.'
9:
Bounds: x1=60, y1=231, x2=488, y2=280
Type: -120
Info: 'When talking, looking, bashing or or picking, first click on the relevant button, and then click on the space to act on. When looking, click on the terrain screen border to scroll the view.'
10:
Bounds: x1=82, y1=164, x2=440, y2=228
Type: -120
Info: 'Hand w. scroll, 'g' - Pick up item you're standing on Boot, 'b' - Kick door Keyhole, 'L' - Pick lockBlue vial, 'A' - Do alchemy Scroll, 'a' - look at mapSword, 'f' - Enter combat mode'
DITL_1079_View.txt
Items: (12 entries)
0:
Bounds: x1=424, y1=377, x2=482, y2=397
Type: 4
Info: 'OK'
1:
Bounds: x1=380, y1=375, x2=412, y2=407
Type: -128
Info: ''
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□ä'
3:
Bounds: x1=63, y1=27, x2=485, y2=61
Type: -120
Info: 'To move, click on the terrain screen in the direction you want to move, or use the keypad. To wait, click on your party.The buttons on the bottom act as follows:'
Info: 'Tent, 'r' - RestMap, 'a' - Look at auto-mapDisk with arrow in - Save gameDisk with arrow out - Restore game'
7:
Bounds: x1=67, y1=202, x2=484, y2=236
Type: -120
Info: 'To read a sign, stand adjacent to it and look at it. To enter a town/dungeon/etc., move onto it.'
8:
Bounds: x1=67, y1=286, x2=484, y2=336
Type: -120
Info: 'To board a boat, move onto it. To disembark, steer it onto land. To investigate a special (specials are marked with small white circles), move onto it. Boats cannot move diagonally.'
9:
Bounds: x1=63, y1=64, x2=234, y2=80
Type: -120
Info: 'Commands: '
10:
Bounds: x1=67, y1=337, x2=483, y2=370
Type: -120
Info: 'SPECIALS: White circles mark special encounters. To see what's there, step on the circle.'
11:
Bounds: x1=67, y1=237, x2=483, y2=285
Type: -120
Info: 'TIME SAVER: Hitting 'l' and then pressing a direction on the keypad has you look at thing right next to you in that direction. This works in towns (and for talking, etc.) too.'
DITL_1078_View.txt
Items: (5 entries)
0:
Bounds: x1=345, y1=158, x2=403, y2=178
Type: 4
Info: 'OK'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□='
2:
Bounds: x1=50, y1=6, x2=407, y2=26
Type: -120
Info: 'You have now registered Exile! Thank you very much!'
3:
Bounds: x1=50, y1=114, x2=403, y2=149
Type: -120
Info: 'Please don't pass on or upload this copy of Exile. Help protect the Shareware Concept!'
4:
Bounds: x1=50, y1=29, x2=404, y2=111
Type: -120
Info: 'At this point, you should make a copy of the file misc.dat, and put it in a safe place. If, for some reason, your copy of Exile should become unregistered, place that file in the same folder as Exile to re-register it.'
DITL_1077_View.txt
Items: (3 entries)
0:
Bounds: x1=247, y1=110, x2=305, y2=130
Type: 4
Info: 'OK'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□='
2:
Bounds: x1=50, y1=6, x2=304, y2=102
Type: -120
Info: 'That was not a correct registration code. If you believe you entered it wrong, please try again. If it still doesn't work, contact Fantasoft or Jeff Vogel (at the address on the About Exile screen).'
DITL_1076_View.txt
Items: (3 entries)
0:
Bounds: x1=207, y1=113, x2=305, y2=133
Type: 4
Info: 'Exit Exile'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□='
2:
Bounds: x1=50, y1=6, x2=305, y2=104
Type: -120
Info: 'Exile is unable to read one of these files: 'town.dat', 'misc.dat' and 'outdoor.dat'. Possibly, one of them is corrupt or not in the Exile directory. Also, some extension may be making them unreadable by the game.'
DITL_1075_View.txt
Items: (7 entries)
0:
Bounds: x1=245, y1=134, x2=303, y2=154
Type: 4
Info: 'OK'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□='
2:
Bounds: x1=50, y1=6, x2=304, y2=73
Type: -120
Info: 'REGISTRATION: To register this copy, enter the key you received when you paid into the box below, and hit return.'
3:
Bounds: x1=173, y1=107, x2=275, y2=123
Type: 16
Info: ''
4:
Bounds: x1=50, y1=106, x2=164, y2=124
Type: -120
Info: 'Enter key here:'
5:
Bounds: x1=215, y1=80, x2=290, y2=98
Type: -120
Info: ''
6:
Bounds: x1=50, y1=80, x2=208, y2=98
Type: -120
Info: 'Your registration code:'
DITL_1074_View.txt
Items: (3 entries)
0:
Bounds: x1=153, y1=81, x2=304, y2=101
Type: 4
Info: 'Back to the game...'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□='
2:
Bounds: x1=50, y1=6, x2=304, y2=73
Type: -120
Info: 'This is already a registered copy of Exile. Thank you very much - your payment will help us put out more and better games.'
DITL_1073_View.txt
Items: (12 entries)
0:
Bounds: x1=462, y1=352, x2=520, y2=372
Type: 4
Info: 'OK'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□='
2:
Bounds: x1=49, y1=6, x2=288, y2=22
Type: -120
Info: 'EXILE REGISTRATION INFO:'
3:
Bounds: x1=49, y1=52, x2=507, y2=115
Type: -120
Info: 'Exile is being sold on a Shareware basis. This copy contains the first half of the game Exile, at full functionality. You get access to the second half of the game when you register (i.e. pay). Please support the shareware concept!'
4:
Bounds: x1=130, y1=30, x2=303, y2=46
Type: -120
Info: 'YOUR REGISTRATION CODE:'
5:
Bounds: x1=49, y1=117, x2=506, y2=182
Type: -120
Info: 'Registration instructions: Exile is $25, payable by check (made out to Fantasoft) or money order. Foreign registrations welcome - read the included About Foreign Orders file. A complete hint booklet is also available for $5.'
6:
Bounds: x1=309, y1=30, x2=384, y2=46
Type: -120
Info: ''
7:
Bounds: x1=49, y1=184, x2=519, y2=220
Type: -120
Info: 'A complete order form is available in the file "Exile docs." Double click on it, hit the Registration Form button, and select print. Alternately...'
8:
Bounds: x1=49, y1=224, x2=168, y2=239
Type: -120
Info: 'SEND PAYMENT TO:'
9:
Bounds: x1=49, y1=312, x2=496, y2=345
Type: -120
Info: 'Payment by credit card is available - call the number above.However you pay, be SURE to include the registration code above.'
10:
Bounds: x1=172, y1=224, x2=352, y2=305
Type: -120
Info: 'Fantasoft LLC.C/O RegistrationPO Box 14261Madison, WI 53714-0261 (608) 249-5418'
11:
Bounds: x1=360, y1=224, x2=519, y2=307
Type: -120
Info: '(Don't send comments/bug reports to this address. Look on the About Exile window for the right address.)'
DITL_1072_View.txt
Items: (4 entries)
0:
Bounds: x1=246, y1=63, x2=304, y2=83
Type: 4
Info: 'OK'
1:
Bounds: x1=154, y1=63, x2=236, y2=83
Type: 4
Info: 'Exit Exile'
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□='
3:
Bounds: x1=50, y1=6, x2=304, y2=56
Type: -120
Info: 'This copy of Exile is missing the file 'misc.dat' If you would like, Exile will create a replacement.'
DITL_1071_View.txt
Items: (5 entries)
0:
Bounds: x1=247, y1=94, x2=305, y2=114
Type: 4
Info: 'Yes'
1:
Bounds: x1=156, y1=94, x2=236, y2=114
Type: 4
Info: 'Exit Exile'
2:
Bounds: x1=52, y1=94, x2=148, y2=114
Type: 4
Info: 'Try to play'
3:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□='
4:
Bounds: x1=50, y1=6, x2=304, y2=86
Type: -120
Info: 'This game is best with 256 Color Quickdraw, which you have on your system. It plays acceptably well with 16 colors. Would you like the graphics device set to 256 colors?'
DITL_1070_View.txt
Items: (3 entries)
0:
Bounds: x1=207, y1=81, x2=286, y2=101
Type: 4
Info: 'Go for it!'
1:
Bounds: x1=119, y1=81, x2=200, y2=101
Type: 4
Info: 'Exit Exile'
2:
Bounds: x1=10, y1=7, x2=286, y2=73
Type: -120
Info: 'Unfortunately, this game requires 8-bit Color Quickdraw to run optimally. It may work with less, albeit unaesthetically. Do you wish to try?'
DITL_1069_3-c.txt
Items: (6 entries)
0:
Bounds: x1=272, y1=114, x2=338, y2=134
Type: 4
Info: 'Restore'
1:
Bounds: x1=197, y1=114, x2=262, y2=134
Type: 4
Info: 'Restart'
2:
Bounds: x1=132, y1=114, x2=190, y2=134
Type: 4
Info: 'Quit'
3:
Bounds: x1=6, y1=6, x2=78, y2=78
Type: -64
Info: '□D'
4:
Bounds: x1=85, y1=6, x2=338, y2=54
Type: -120
Info: 'Alas, your undeserved exile in the underworld has led you to a grisly and anticlimactic end.'
5:
Bounds: x1=85, y1=56, x2=338, y2=106
Type: -120
Info: 'Oh well. Maybe the next group of poor suckers sent down here can straighten out this mess.'
DITL_1068.txt
Items: (46 entries)
0:
Bounds: x1=380, y1=312, x2=438, y2=332
Type: 4
Info: 'Done'
1:
Bounds: x1=0, y1=0, x2=347, y2=365
Type: -64
Info: '□メ'
2:
Bounds: x1=54, y1=10, x2=316, y2=26
Type: -120
Info: 'Recharge items:'
3:
Bounds: x1=354, y1=7, x2=429, y2=23
Type: -120
Info: 'Item'
4:
Bounds: x1=277, y1=335, x2=340, y2=358
Type: -128
Info: ''
5:
Bounds: x1=77, y1=53, x2=100, y2=76
Type: 0
Info: ''
6:
Bounds: x1=110, y1=57, x2=250, y2=73
Type: -120
Info: ''
7:
Bounds: x1=266, y1=57, x2=316, y2=73
Type: -120
Info: ''
8:
Bounds: x1=77, y1=76, x2=100, y2=99
Type: 0
Info: ''
9:
Bounds: x1=110, y1=80, x2=250, y2=96
Type: -120
Info: ''
10:
Bounds: x1=266, y1=80, x2=316, y2=96
Type: -120
Info: ''
11:
Bounds: x1=77, y1=99, x2=100, y2=122
Type: 0
Info: ''
12:
Bounds: x1=110, y1=103, x2=250, y2=119
Type: -120
Info: ''
13:
Bounds: x1=266, y1=103, x2=316, y2=119
Type: -120
Info: ''
14:
Bounds: x1=77, y1=122, x2=100, y2=145
Type: 0
Info: ''
15:
Bounds: x1=110, y1=126, x2=250, y2=142
Type: -120
Info: ''
16:
Bounds: x1=266, y1=126, x2=316, y2=142
Type: -120
Info: ''
17:
Bounds: x1=77, y1=145, x2=100, y2=168
Type: 0
Info: ''
18:
Bounds: x1=110, y1=149, x2=250, y2=165
Type: -120
Info: ''
19:
Bounds: x1=266, y1=149, x2=316, y2=165
Type: -120
Info: ''
20:
Bounds: x1=77, y1=168, x2=100, y2=191
Type: 0
Info: ''
21:
Bounds: x1=110, y1=172, x2=250, y2=188
Type: -120
Info: ''
22:
Bounds: x1=265, y1=172, x2=316, y2=188
Type: -120
Info: ''
23:
Bounds: x1=77, y1=191, x2=100, y2=214
Type: 0
Info: ''
24:
Bounds: x1=110, y1=195, x2=250, y2=211
Type: -120
Info: ''
25:
Bounds: x1=266, y1=195, x2=316, y2=211
Type: -120
Info: ''
26:
Bounds: x1=77, y1=214, x2=100, y2=237
Type: 0
Info: ''
27:
Bounds: x1=110, y1=218, x2=250, y2=234
Type: -120
Info: ''
28:
Bounds: x1=266, y1=218, x2=316, y2=234
Type: -120
Info: ''
29:
Bounds: x1=77, y1=237, x2=100, y2=260
Type: 0
Info: ''
30:
Bounds: x1=110, y1=241, x2=250, y2=257
Type: -120
Info: ''
31:
Bounds: x1=266, y1=241, x2=316, y2=257
Type: -120
Info: ''
32:
Bounds: x1=77, y1=260, x2=100, y2=283
Type: 0
Info: ''
33:
Bounds: x1=110, y1=264, x2=250, y2=280
Type: -120
Info: ''
34:
Bounds: x1=266, y1=264, x2=316, y2=280
Type: -120
Info: ''
35:
Bounds: x1=77, y1=283, x2=100, y2=306
Type: 0
Info: ''
36:
Bounds: x1=110, y1=287, x2=250, y2=303
Type: -120
Info: ''
37:
Bounds: x1=266, y1=287, x2=316, y2=303
Type: -120
Info: ''
38:
Bounds: x1=77, y1=306, x2=100, y2=329
Type: 0
Info: ''
39:
Bounds: x1=110, y1=310, x2=250, y2=326
Type: -120
Info: ''
40:
Bounds: x1=266, y1=310, x2=316, y2=326
Type: -120
Info: ''
41:
Bounds: x1=380, y1=277, x2=422, y2=293
Type: -120
Info: 'Gold:'
42:
Bounds: x1=372, y1=340, x2=448, y2=356
Type: -120
Info: ''
43:
Bounds: x1=8, y1=8, x2=44, y2=44
Type: -64
Info: '□:'
44:
Bounds: x1=10, y1=335, x2=73, y2=358
Type: 0
Info: ''
45:
Bounds: x1=73, y1=335, x2=136, y2=358
Type: 0
Info: ''
DITL_1067_3-c.txt
Items: (4 entries)
0:
Bounds: x1=245, y1=47, x2=303, y2=67
Type: 4
Info: 'Cancel'
1:
Bounds: x1=184, y1=47, x2=234, y2=67
Type: 4
Info: 'Quit'
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□='
3:
Bounds: x1=48, y1=6, x2=303, y2=38
Type: -120
Info: 'Warning: If you quit now, your game will be lost.'
DITL_1066_3-c.txt
Items: (5 entries)
0:
Bounds: x1=244, y1=33, x2=302, y2=53
Type: 4
Info: 'Cancel'
1:
Bounds: x1=157, y1=33, x2=234, y2=53
Type: 4
Info: 'Just Quit'
2:
Bounds: x1=68, y1=33, x2=148, y2=53
Type: 4
Info: 'Save First'
3:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□='
4:
Bounds: x1=48, y1=6, x2=302, y2=24
Type: -120
Info: 'Do you want to save before quitting?'
DITL_1065_3-c.txt
Items: (5 entries)
0:
Bounds: x1=244, y1=65, x2=302, y2=85
Type: 4
Info: 'Cancel'
1:
Bounds: x1=176, y1=65, x2=234, y2=85
Type: 4
Info: 'Create'
2:
Bounds: x1=110, y1=65, x2=168, y2=85
Type: 4
Info: 'PreFab'
3:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□,'
4:
Bounds: x1=48, y1=6, x2=302, y2=56
Type: -120
Info: 'Would you like a prefabricated party, or would you like to create your party from scratch?'
DITL_1064_View.txt
Items: (3 entries)
0:
Bounds: x1=245, y1=34, x2=303, y2=54
Type: 4
Info: 'OK'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□='
2:
Bounds: x1=50, y1=6, x2=303, y2=25
Type: -120
Info: 'Loading Exile save file failed.'
DITL_1063_View.txt
Items: (3 entries)
0:
Bounds: x1=246, y1=31, x2=304, y2=51
Type: 4
Info: 'OK'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□='
2:
Bounds: x1=50, y1=6, x2=304, y2=22
Type: -120
Info: 'This is not an Exile save file.'
DITL_1062_View.txt
Items: (11 entries)
0:
Bounds: x1=410, y1=373, x2=471, y2=393
Type: 4
Info: 'OK'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□ä'
2:
Bounds: x1=50, y1=6, x2=384, y2=152
Type: -120
Info: 'EXILE: Escape From The Pit V1.3.1Copyright 1995 Jeff Vogel, All rights reserved.Credits: Concept, Design, Programming: Jeff Vogel Author Member, ASP Graphics, Testing: Shirley Vogel'
3:
Bounds: x1=50, y1=250, x2=474, y2=283
Type: -120
Info: 'Exile is $25 shareware. For information on how to register, select 'Shareware Info' from the opening screen.'
4:
Bounds: x1=14, y1=89, x2=42, y2=125
Type: -64
Info: '□ソ'
5:
Bounds: x1=14, y1=136, x2=42, y2=172
Type: -64
Info: '□セ'
6:
Bounds: x1=50, y1=284, x2=404, y2=316
Type: -120
Info: 'Comments and questions? The creators of Exile want to hear them. Send them to: jvogel@eden.rutgers.eduor to the address on the Resigtration Info page.'
7:
Bounds: x1=50, y1=317, x2=404, y2=366
Type: -120
Info: ' Internet: SpidWeb@aol.com America Online: SpidWeb Compuserve: 76463,1521or to the address in the enclosed Bug Report file.'
8:
Bounds: x1=50, y1=210, x2=458, y2=244
Type: -120
Info: 'Exile is brought to you by Spiderweb Software - "We take out the bugs."'
9:
Bounds: x1=14, y1=210, x2=42, y2=246
Type: -64
Info: '□□'
10:
Bounds: x1=50, y1=173, x2=479, y2=207
Type: -120
Info: 'Button graphics: Andrew Hunter, a freelance artist specializing in computer graphics who can be reached at Wormius@aol.com.'
DITL_1061_Trap.txt
Items: (4 entries)
0:
Bounds: x1=239, y1=49, x2=297, y2=69
Type: 4
Info: 'Leave'
1:
Bounds: x1=150, y1=49, x2=228, y2=69
Type: 4
Info: 'Step in'
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□ä'
3:
Bounds: x1=48, y1=6, x2=297, y2=39
Type: -120
Info: 'There is a glowing portal here. '
DITL_1060_View.txt
Items: (4 entries)
0:
Bounds: x1=245, y1=149, x2=305, y2=169
Type: 4
Info: 'Whew.'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□1'
2:
Bounds: x1=50, y1=6, x2=304, y2=90
Type: -120
Info: 'The mighty creature rears up when it takes the blow, roars, and falls over. The ground cracks where it lands.The world has one less dragon.'
3:
Bounds: x1=50, y1=92, x2=304, y2=142
Type: -120
Info: '(Killing a dragon is an extreme - and permanent - act. Hope you know what you're doing...)'
DITL_1059_View.txt
Items: (4 entries)
0:
Bounds: x1=246, y1=75, x2=304, y2=95
Type: 4
Info: 'OK'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□ä'
2:
Bounds: x1=50, y1=6, x2=304, y2=25
Type: -120
Info: 'Welcome to Exile.'
3:
Bounds: x1=50, y1=31, x2=304, y2=66
Type: -120
Info: '(Press the button to start making your party.)'
DITL_1058_View.txt
Items: (7 entries)
0:
Bounds: x1=306, y1=373, x2=364, y2=393
Type: 4
Info: 'OK'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□é'
2:
Bounds: x1=50, y1=7, x2=364, y2=24
Type: -120
Info: 'Introduction:'
3:
Bounds: x1=50, y1=28, x2=365, y2=96
Type: -120
Info: ' You come to in a giant cave, unlike any you have ever seen before. Green, luminescent fungi on the ceiling show you how high it goes - hundreds of feet.'
4:
Bounds: x1=50, y1=99, x2=365, y2=180
Type: -120
Info: ' The cave goes on for what looks like miles in all directions. One of its walls stretches up ominously nearby, and in the other directions it goes on far beyond the range of your vision in this dim light. '
5:
Bounds: x1=50, y1=183, x2=365, y2=280
Type: -120
Info: ' It is especially difficult to see things about the cave you are in because you are "indoors." As your eyes adjust, you see you are in a fort. Walls and buildings surround you, made of large blocks of stone crudely mortared together.'
6:
Bounds: x1=50, y1=283, x2=364, y2=365
Type: -120
Info: ' There are people too, thin, pale people, going about their business. Most pay little attention to you, but one, a small man, watches you carefully from a little ways away.'
DITL_1057_View.txt
Items: (8 entries)
0:
Bounds: x1=308, y1=392, x2=366, y2=412
Type: 4
Info: 'OK'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□O'
2:
Bounds: x1=50, y1=7, x2=364, y2=24
Type: -120
Info: 'Introduction:'
3:
Bounds: x1=50, y1=28, x2=365, y2=96
Type: -120
Info: ' The trial was completed, and the sentence was passed. There was no appeal. There was no need. It wasn't as if it was considered a terribly awful sentence, anyway.'
4:
Bounds: x1=50, y1=98, x2=365, y2=179
Type: -120
Info: ' After all, you had not committed one of the hard crimes. You were not thieves, or pirates, or murderers. Sentences for those offenses were harsh and generally fatal. Hard miscreants inevitably died.'
5:
Bounds: x1=50, y1=181, x2=365, y2=265
Type: -120
Info: ' No, your crime was one of not fitting in. Of rebelling, or being peculiar in some way, or speaking out against the crown. And for those "soft crimes," the punishment was considered just, appropriate, and, most of all, lenient.'
6:
Bounds: x1=50, y1=267, x2=365, y2=318
Type: -120
Info: ' Well, at least it was considered lenient by those who fit in with society, those who got to live out the rest of their lives above-ground.'
7:
Bounds: x1=50, y1=320, x2=365, y2=385
Type: -120
Info: 'Living in the light of the sun, however, was a privilege that had just been stripped from you. All of you were taken to a portal, a one-way, permanent teleporter, and thrown in.'
DITL_1056.txt
Items: (10 entries)
0:
Bounds: x1=261, y1=132, x2=331, y2=150
Type: 4
Info: 'Save'
1:
Bounds: x1=261, y1=158, x2=331, y2=176
Type: 4
Info: 'Cancel'
2:
Bounds: x1=10, y1=218, x2=193, y2=234
Type: -120
Info: 'Save as:'
3:
Bounds: x1=243, y1=29, x2=345, y2=49
Type: -128
Info: ''
4:
Bounds: x1=261, y1=56, x2=331, y2=74
Type: 4
Info: 'Eject'
5:
Bounds: x1=261, y1=82, x2=331, y2=100
Type: 4
Info: 'Drive'
6:
Bounds: x1=60, y1=157, x2=237, y2=173
Type: 16
Info: ''
7:
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Type: -128
Info: ''
8:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□='
9:
Bounds: x1=57, y1=133, x2=241, y2=149
Type: -120
Info: 'Name your saved game:'
DITL_1055.txt
Items: (12 entries)
0:
Bounds: x1=294, y1=129, x2=374, y2=147
Type: 4
Info: 'Open'
1:
Bounds: x1=59, y1=1152, x2=77, y2=1232
Type: 4
Info: ''
2:
Bounds: x1=294, y1=154, x2=374, y2=172
Type: 4
Info: 'Cancel'
3:
Bounds: x1=270, y1=30, x2=385, y2=50
Type: -128
Info: ''
4:
Bounds: x1=294, y1=59, x2=374, y2=77
Type: 4
Info: 'Eject'
5:
Bounds: x1=294, y1=84, x2=374, y2=102
Type: 4
Info: 'Drive'
6:
Bounds: x1=50, y1=30, x2=268, y2=176
Type: 0
Info: ''
7:
Bounds: x1=267, y1=30, x2=284, y2=176
Type: 0
Info: ''
8:
Bounds: x1=290, y1=115, x2=378, y2=116
Type: -128
Info: ''
9:
Bounds: x1=20, y1=1044, x2=116, y2=1145
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Info: ''
10:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□='
11:
Bounds: x1=50, y1=184, x2=227, y2=201
Type: -120
Info: 'Select a saved game.'
DITL_1054_Trap.txt
Items: (4 entries)
0:
Bounds: x1=239, y1=37, x2=297, y2=57
Type: 4
Info: 'Yes'
1:
Bounds: x1=170, y1=37, x2=228, y2=57
Type: 4
Info: 'No'
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□,'
3:
Bounds: x1=48, y1=6, x2=297, y2=27
Type: -120
Info: 'Would you like to create another PC?'
DITL_1053_Trap.txt
Items: (4 entries)
0:
Bounds: x1=239, y1=84, x2=297, y2=104
Type: 4
Info: 'No'
1:
Bounds: x1=172, y1=84, x2=230, y2=104
Type: 4
Info: 'Yes'
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□'
3:
Bounds: x1=48, y1=6, x2=297, y2=73
Type: -120
Info: 'You are about to consign this character to the eternal void.Are you sure you want to do this?'
DITL_1052.txt
Items: (3 entries)
0:
Bounds: x1=244, y1=54, x2=302, y2=74
Type: 4
Info: 'OK'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□-'
2:
Bounds: x1=48, y1=6, x2=302, y2=45
Type: -120
Info: 'There was a large combat here. Only a mild mess remains.'
Info: 'Poison (8)Ice Bolt (12)Slow Group (12)Magic Map'
13:
Bounds: x1=192, y1=195, x2=267, y2=211
Type: -120
Info: 'Level 6:'
14:
Bounds: x1=216, y1=212, x2=330, y2=276
Type: -120
Info: 'Major Poison (8)Group Fear (12)Kill (6)Ravage Enemy (8)'
15:
Bounds: x1=192, y1=279, x2=267, y2=295
Type: -120
Info: 'Level 7:'
16:
Bounds: x1=216, y1=296, x2=338, y2=359
Type: -120
Info: 'ShockwaveMajor BlessingRechargeProtection'
17:
Bounds: x1=60, y1=41, x2=77, y2=59
Type: 5
Info: ''
18:
Bounds: x1=60, y1=57, x2=77, y2=75
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Info: ''
19:
Bounds: x1=60, y1=73, x2=77, y2=91
Type: 5
Info: ''
20:
Bounds: x1=60, y1=89, x2=77, y2=107
Type: 5
Info: ''
21:
Bounds: x1=60, y1=105, x2=77, y2=123
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Info: ''
22:
Bounds: x1=60, y1=142, x2=77, y2=160
Type: 5
Info: ''
23:
Bounds: x1=60, y1=158, x2=77, y2=176
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Info: ''
24:
Bounds: x1=60, y1=174, x2=77, y2=192
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Info: ''
25:
Bounds: x1=60, y1=190, x2=77, y2=208
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Info: ''
26:
Bounds: x1=60, y1=206, x2=77, y2=224
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Info: ''
27:
Bounds: x1=60, y1=244, x2=77, y2=262
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Info: ''
28:
Bounds: x1=60, y1=260, x2=77, y2=278
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Info: ''
29:
Bounds: x1=60, y1=276, x2=77, y2=294
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Info: ''
30:
Bounds: x1=60, y1=292, x2=77, y2=310
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Info: ''
31:
Bounds: x1=60, y1=308, x2=77, y2=326
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32:
Bounds: x1=197, y1=41, x2=214, y2=59
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Info: ''
33:
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Info: ''
34:
Bounds: x1=197, y1=73, x2=214, y2=91
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Info: ''
35:
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Info: ''
36:
Bounds: x1=197, y1=125, x2=214, y2=143
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Info: ''
37:
Bounds: x1=197, y1=141, x2=214, y2=159
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Info: ''
38:
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Info: ''
39:
Bounds: x1=197, y1=173, x2=214, y2=191
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Info: ''
40:
Bounds: x1=197, y1=210, x2=214, y2=228
Type: 5
Info: ''
41:
Bounds: x1=197, y1=226, x2=214, y2=244
Type: 5
Info: ''
42:
Bounds: x1=197, y1=242, x2=214, y2=260
Type: 5
Info: ''
43:
Bounds: x1=197, y1=258, x2=214, y2=276
Type: 5
Info: ''
44:
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Info: ''
45:
Bounds: x1=197, y1=310, x2=214, y2=328
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Info: ''
46:
Bounds: x1=197, y1=326, x2=214, y2=344
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Info: ''
47:
Bounds: x1=197, y1=342, x2=214, y2=360
Type: 5
Info: ''
48:
Bounds: x1=58, y1=366, x2=81, y2=382
Type: -120
Info: 'SP:'
49:
Bounds: x1=83, y1=366, x2=158, y2=382
Type: -120
Info: ''
DITL_1021.txt
Items: (14 entries)
0:
Bounds: x1=354, y1=96, x2=412, y2=116
Type: 4
Info: 'Done'
1:
Bounds: x1=0, y1=0, x2=344, y2=119
Type: -64
Info: '□ヨ'
2:
Bounds: x1=9, y1=8, x2=45, y2=44
Type: -64
Info: '□)'
3:
Bounds: x1=360, y1=39, x2=397, y2=55
Type: -120
Info: 'Cost:'
4:
Bounds: x1=103, y1=32, x2=131, y2=48
Type: -120
Info: ''
5:
Bounds: x1=369, y1=54, x2=395, y2=70
Type: -120
Info: 'per'
6:
Bounds: x1=173, y1=32, x2=194, y2=48
Type: -120
Info: ''
7:
Bounds: x1=357, y1=48, x2=432, y2=64
Type: -120
Info: 'food.'
8:
Bounds: x1=364, y1=64, x2=401, y2=80
Type: -120
Info: 'Gold:'
9:
Bounds: x1=103, y1=54, x2=166, y2=70
Type: -120
Info: ''
10:
Bounds: x1=198, y1=78, x2=261, y2=105
Type: 0
Info: ''
11:
Bounds: x1=360, y1=80, x2=397, y2=96
Type: -120
Info: 'Food:'
12:
Bounds: x1=228, y1=54, x2=291, y2=70
Type: -120
Info: ''
13:
Bounds: x1=267, y1=80, x2=330, y2=103
Type: -128
Info: ''
DITL_1020.txt
Items: (37 entries)
0:
Bounds: x1=367, y1=298, x2=425, y2=318
Type: 4
Info: 'Done'
1:
Bounds: x1=0, y1=0, x2=345, y2=331
Type: -64
Info: '□ム'
2:
Bounds: x1=53, y1=8, x2=322, y2=24
Type: -120
Info: ''
3:
Bounds: x1=358, y1=97, x2=433, y2=113
Type: -120
Info: 'Item'
4:
Bounds: x1=272, y1=297, x2=335, y2=320
Type: -128
Info: ''
5:
Bounds: x1=87, y1=75, x2=110, y2=98
Type: 0
Info: ''
6:
Bounds: x1=121, y1=79, x2=260, y2=95
Type: -120
Info: ''
7:
Bounds: x1=277, y1=79, x2=327, y2=95
Type: -120
Info: ''
8:
Bounds: x1=87, y1=99, x2=110, y2=122
Type: 0
Info: ''
9:
Bounds: x1=121, y1=103, x2=260, y2=119
Type: -120
Info: ''
10:
Bounds: x1=277, y1=103, x2=327, y2=119
Type: -120
Info: ''
11:
Bounds: x1=87, y1=123, x2=110, y2=146
Type: 0
Info: ''
12:
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Type: -120
Info: ''
13:
Bounds: x1=277, y1=127, x2=326, y2=143
Type: -120
Info: ''
14:
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Type: 0
Info: ''
15:
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Type: -120
Info: ''
16:
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Type: -120
Info: ''
17:
Bounds: x1=87, y1=172, x2=110, y2=195
Type: 0
Info: ''
18:
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Type: -120
Info: ''
19:
Bounds: x1=277, y1=176, x2=327, y2=192
Type: -120
Info: ''
20:
Bounds: x1=87, y1=196, x2=110, y2=219
Type: 0
Info: ''
21:
Bounds: x1=121, y1=200, x2=260, y2=216
Type: -120
Info: ''
22:
Bounds: x1=277, y1=200, x2=327, y2=216
Type: -120
Info: ''
23:
Bounds: x1=87, y1=220, x2=110, y2=243
Type: 0
Info: ''
24:
Bounds: x1=121, y1=224, x2=260, y2=240
Type: -120
Info: ''
25:
Bounds: x1=277, y1=224, x2=327, y2=240
Type: -120
Info: ''
26:
Bounds: x1=87, y1=244, x2=110, y2=268
Type: 0
Info: ''
27:
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Type: -120
Info: ''
28:
Bounds: x1=277, y1=248, x2=327, y2=264
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Info: ''
29:
Bounds: x1=367, y1=320, x2=409, y2=336
Type: -120
Info: 'Gold:'
30:
Bounds: x1=196, y1=299, x2=255, y2=315
Type: -120
Info: ''
31:
Bounds: x1=8, y1=8, x2=44, y2=44
Type: -64
Info: '□)'
32:
Bounds: x1=89, y1=273, x2=327, y2=289
Type: -120
Info: 'Select an item to buy.'
33:
Bounds: x1=8, y1=297, x2=71, y2=320
Type: 0
Info: ''
34:
Bounds: x1=71, y1=297, x2=135, y2=320
Type: 0
Info: ''
35:
Bounds: x1=369, y1=145, x2=401, y2=161
Type: -120
Info: 'For:'
36:
Bounds: x1=97, y1=32, x2=264, y2=48
Type: -120
Info: ''
DITL_1019.txt
Items: (46 entries)
0:
Bounds: x1=380, y1=312, x2=438, y2=332
Type: 4
Info: 'Done'
1:
Bounds: x1=0, y1=0, x2=347, y2=365
Type: -64
Info: '□メ'
2:
Bounds: x1=54, y1=10, x2=316, y2=26
Type: -120
Info: 'Sell items:'
3:
Bounds: x1=354, y1=7, x2=429, y2=23
Type: -120
Info: 'Item'
4:
Bounds: x1=277, y1=335, x2=340, y2=358
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Info: ''
5:
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Type: 0
Info: ''
6:
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Type: -120
Info: ''
7:
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Info: ''
8:
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Type: 0
Info: ''
9:
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Type: -120
Info: ''
10:
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Info: ''
11:
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Type: 0
Info: ''
12:
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Type: -120
Info: ''
13:
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Type: -120
Info: ''
14:
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Type: 0
Info: ''
15:
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Type: -120
Info: ''
16:
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Type: -120
Info: ''
17:
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Type: 0
Info: ''
18:
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Type: -120
Info: ''
19:
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Type: -120
Info: ''
20:
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Type: 0
Info: ''
21:
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Type: -120
Info: ''
22:
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Type: -120
Info: ''
23:
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Type: 0
Info: ''
24:
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Type: -120
Info: ''
25:
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26:
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Type: 0
Info: ''
27:
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Info: ''
28:
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Info: ''
29:
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Type: 0
Info: ''
30:
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Type: -120
Info: ''
31:
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32:
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33:
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Info: ''
34:
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Info: ''
35:
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Type: 0
Info: ''
36:
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Info: ''
37:
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Info: ''
38:
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Type: 0
Info: ''
39:
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Info: ''
40:
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Info: ''
41:
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Info: 'Gold:'
42:
Bounds: x1=192, y1=339, x2=268, y2=355
Type: -120
Info: ''
43:
Bounds: x1=8, y1=8, x2=44, y2=44
Type: -64
Info: '□)'
44:
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Type: 0
Info: ''
45:
Bounds: x1=73, y1=335, x2=136, y2=358
Type: 0
Info: ''
DITL_1018.txt
Items: (16 entries)
0:
Bounds: x1=315, y1=129, x2=373, y2=149
Type: 4
Info: 'Cancel'
1:
Bounds: x1=0, y1=0, x2=294, y2=212
Type: -64
Info: '□ル'
2:
Bounds: x1=76, y1=31, x2=134, y2=51
Type: 0
Info: ''
3:
Bounds: x1=76, y1=56, x2=134, y2=76
Type: 0
Info: ''
4:
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Type: 0
Info: ''
5:
Bounds: x1=76, y1=106, x2=134, y2=126
Type: 0
Info: ''
6:
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Type: 0
Info: ''
7:
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Type: 0
Info: ''
8:
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Type: -120
Info: ''
9:
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Type: -120
Info: ''
10:
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Type: -120
Info: ''
11:
Bounds: x1=143, y1=108, x2=282, y2=124
Type: -120
Info: ''
12:
Bounds: x1=143, y1=133, x2=282, y2=149
Type: -120
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DITL_1017.txt
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DITL_1016.txt
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DITL_1015.txt
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DITL_1014.txt
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DITL_1010.txt
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DITL_1008.txt
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12:
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DITL_1007.txt
Items: (3 entries)
0:
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DITL_1006.txt
Items: (11 entries)
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DITL_1005.txt
Items: (18 entries)
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DITL_1004.txt
Items: (27 entries)
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DITL_1003.txt
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DITL_1002.txt
Items: (51 entries)
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DITL_1001.txt
Items: (3 entries)
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DITL_1000.txt
Items: (8 entries)
0:
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DITL_999.txt
Items: (87 entries)
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DITL_998.txt
Items: (16 entries)
0:
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Type: 4
Info: 'Button'
1:
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Info: '□à'
2:
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Info: ''
3:
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4:
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5:
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6:
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7:
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8:
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9:
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10:
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11:
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12:
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13:
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14:
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15:
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DITL_997.txt
Items: (7 entries)
0:
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Type: 4
Info: 'Button'
1:
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2:
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Info: ''
6:
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Info: ''
DITL_996.txt
Items: (13 entries)
0:
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Type: 4
Info: 'Button'
1:
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Info: '□â'
2:
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3:
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4:
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6:
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7:
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8:
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9:
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10:
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11:
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12:
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Info: ''
DITL_995.txt
Items: (72 entries)
0:
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Type: 4
Info: 'Button'
1:
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Type: -64
Info: '□ã'
2:
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Type: -128
Info: ''
3:
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Info: ''
4:
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Info: ''
5:
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Info: ''
6:
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Info: ''
7:
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8:
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Info: ''
9:
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10:
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11:
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12:
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13:
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14:
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15:
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16:
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17:
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Info: ''
18:
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20:
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21:
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22:
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23:
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29:
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30:
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34:
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35:
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36:
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37:
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38:
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39:
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40:
Bounds: x1=270, y1=321, x2=456, y2=337
Type: -120
Info: 'Pick spell to cast.'
41:
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42:
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45:
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50:
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DITL_994_View.txt
Items: (7 entries)
0:
Bounds: x1=255, y1=162, x2=313, y2=182
Type: 4
Info: 'OK'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□='
2:
Bounds: x1=50, y1=6, x2=303, y2=102
Type: -120
Info: 'UPDATE REGISTRATION: If you have already registered an earlier version of Exile, you can register this version here. Enter your old registration code and key below.'
3:
Bounds: x1=208, y1=134, x2=310, y2=150
Type: 16
Info: ''
4:
Bounds: x1=36, y1=133, x2=182, y2=151
Type: -120
Info: 'Old registration key:'
5:
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Type: -112
Info: ''
6:
Bounds: x1=36, y1=107, x2=194, y2=125
Type: -120
Info: 'Old registration code:'
DITL_600_View.txt
Items: (6 entries)
0:
Bounds: x1=304, y1=228, x2=362, y2=248
Type: 4
Info: 'OK'
1:
Bounds: x1=50, y1=228, x2=148, y2=248
Type: 4
Info: 'Cancel Music'
2:
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Type: -64
Info: '□ä'
3:
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Type: -120
Info: 'Background Music: Turning this feature on has Exile load the MOD or MAD file titled "Exile Music" in the Exile folder. It will then play until you turn this feature off. '
4:
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Type: -120
Info: ' A default music file should have come with Exile. Should you have your own music selection, place it in the Exile folder and title it "Exile Music."'
5:
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Type: -120
Info: 'Warning: Before starting background music for the first time, quit Exile, select More Info on Exile from the finder and give Exile 100K more memory. Otherwise, the game may crash.'
DITL_132_3-c.txt
Items: (5 entries)
0:
Bounds: x1=241, y1=83, x2=299, y2=103
Type: 4
Info: 'Leave'
1:
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Type: 4
Info: 'Take'
2:
Bounds: x1=107, y1=83, x2=165, y2=103
Type: 4
Info: 'Button'
3:
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Type: -64
Info: '□-'
4:
Bounds: x1=48, y1=6, x2=299, y2=73
Type: -120
Info: 'The cave is filled with filth and rubbish of all sorts. The only thing of interest is a short sword, thickly crusted with rest and slime.'
DITL_131_Trap.txt
Items: (4 entries)
0:
Bounds: x1=239, y1=37, x2=297, y2=57
Type: 4
Info: 'Flee'
1:
Bounds: x1=170, y1=37, x2=228, y2=57
Type: 4
Info: 'Onward'
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□-'
3:
Bounds: x1=48, y1=6, x2=297, y2=27
Type: -120
Info: 'Would you like to create another PC?'
DITL_130_Item.txt
Items: (4 entries)
0:
Bounds: x1=241, y1=83, x2=299, y2=103
Type: 4
Info: 'Leave'
1:
Bounds: x1=173, y1=83, x2=231, y2=103
Type: 4
Info: 'Take'
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□-'
3:
Bounds: x1=48, y1=6, x2=299, y2=73
Type: -120
Info: 'The cave is filled with filth and rubbish of all sorts. The only thing of interest is a short sword, thickly crusted with rest and slime.'
DITL_129_View.txt
Items: (3 entries)
0:
Bounds: x1=246, y1=83, x2=304, y2=103
Type: 4
Info: 'OK'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '□-'
2:
Bounds: x1=50, y1=6, x2=304, y2=73
Type: -120
Info: 'You are on a narrow, twisting path, leading its way up to the of this plateau. In the distance to the south, you see a large, spired stone building.'